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HomeWorld Conqueror 4GeneralsMarshallPremium training
Marshall (premium trained)⚔ PREMIUM

MarshallPremium training

Premium training (Swords & Sceptres of Dominance) of Marshall: signature skills unlocked at the final stage and total premium resource cost.

Attributes

Stats and skills at max (after full training)
🪖 Infantry
6/6
🎯 Artillery
5/5
🛡 Armor
4/4
Navy
4/4
Air Force
4/4
🥾 March
6/6

Unlocked signature skills

Wartime Mobilization
Slot 6Wartime MobilizationL5🆕 Signature
When commanding infantry units, there is a 100% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.)
Marshall Plan
Slot 7Marshall PlanL5🆕 Signature
When commanding land units, 40% of the economy spent during the turn will be regained in the next turn (up to 1200). When commanding land units, for each enemy eliminated within 3 hexes of the commanding units, you gain 40 Industry and 4 Technology (can be triggered up to 3 times per turn).

Final loadout after training

Guerrilla Master
Slot 1Guerrilla MasterL5
Evade 25% damage dealt by enemy land units. After attacking, restore 20% HP of the damage dealt to enemy units
Infantry Group Charge
Slot 2Infantry Group ChargeL5
100% chance that two of the inactive infantry units around will join the attack (Only once per turn)
Organisation
Slot 3OrganisationL5
Recover 15% maximum HP on the next turn when the infantry units are more than half damaged
Raider
Slot 4RaiderL5
Deal +30% damage to the enemy when commanding infantry units
Infantry Leader
Slot 5Infantry LeaderL5
40% chance to give the enemy a critical attack when commanding infantry units
Wartime Mobilization
Slot 6Wartime MobilizationL5
When commanding infantry units, there is a 100% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.)
Marshall Plan
Slot 7Marshall PlanL5
When commanding land units, 40% of the economy spent during the turn will be regained in the next turn (up to 1200). When commanding land units, for each enemy eliminated within 3 hexes of the commanding units, you gain 40 Industry and 4 Technology (can be triggered up to 3 times per turn).

Total premium training cost

Swords of Dominance
0
Sceptres of Dominance
🪄 8

Entraînement premium débloquant des compétences signature et augmentant les plafonds d'attributs.

Entraînement final
0🪄 8
Slots max : 5. Coût additionnel : 0 médailles, 100 mérite.