
Sickle Cut
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
📖 Beschreibung
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
Eine generalspezifische Fähigkeit. „Sickle Cut“ skaliert bis Stufe 5. Auf Maximalstufe (5) wirkt folgender Effekt: „When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.“. Eine an eine bestimmte Karte gebundene Signatur, die beim Investieren geleveled werden sollte.
Deutsche Übersetzung in Prüfung — die offizielle englische Bezeichnung hat Vorrang. Der Platzhalter „X“ wird pro Stufe durch den tatsächlichen Wert ersetzt (Tabelle unten).
📈 Verlauf L1 → L5
| Stufe | Effekt | Chance | Kosten | Effektive Beschreibung |
|---|---|---|---|---|
| 1 | 0 | 20% | 🎖 160 | When commanding armored units, its morale cannot diminish. When attacking, there is a 20% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 2 | 0 | 40% | 🎖 240 | When commanding armored units, its morale cannot diminish. When attacking, there is a 40% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 3 | 0 | 60% | 🎖 480 | When commanding armored units, its morale cannot diminish. When attacking, there is a 60% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 4 | 0 | 80% | 🎖 640 | When commanding armored units, its morale cannot diminish. When attacking, there is a 80% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 5 | 0 | 100% | 🎖 800 | When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
