
Sickle Cut
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
📖 Beschreibung
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
Eine generalspezifische Fähigkeit. „Sickle Cut“ skaliert bis Stufe 5. Auf Maximalstufe (5) wirkt folgender Effekt: „When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.“. Eine an eine bestimmte Karte gebundene Signatur, die beim Investieren geleveled werden sollte.
Der Platzhalter „X“ wird pro Stufe durch den tatsächlichen Wert ersetzt (Tabelle unten).
📈 Verlauf L1 → L5
| Stufe | Effekt | Chance | Kosten | Effektive Beschreibung |
|---|---|---|---|---|
| 1 | 0 | 20% | 🎖 160 | When commanding armored units, its morale cannot diminish. When attacking, there is a 20% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 2 | 0 | 40% | 🎖 240 | When commanding armored units, its morale cannot diminish. When attacking, there is a 40% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 3 | 0 | 60% | 🎖 480 | When commanding armored units, its morale cannot diminish. When attacking, there is a 60% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 4 | 0 | 80% | 🎖 640 | When commanding armored units, its morale cannot diminish. When attacking, there is a 80% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 5 | 0 | 100% | 🎖 800 | When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
