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Startseite World Conqueror 4 Fähigkeiten

Fähigkeiten in World Conqueror 4

124 Fähigkeiten genau wie in der Akademie organisiert. Die 5 lernbaren Reihen (Feldtaktik, Kommando, Logistik, Verteidigung, Offensive) gruppieren alle Fähigkeiten, die du mit Medaillen freischalten kannst. Der Abschnitt Generalsspezifische Fähigkeiten umfasst alle Signature- oder Trainingsfähigkeiten, die an einen bestimmten Helden gebunden sind (Rokossovsky — Hero, Eisenhower — Super Commander usw.).

Jeder Eintrag beschreibt die vollständige Wirkung, den Verlauf L1→L5, die Medaillenkosten pro Stufe und die Liste der Generäle, die ihn tragen. Beschreibungen sind auf Englisch.

🗺 Tactiques de terrain

9

Maîtrise des terrains, barrages et assauts coordonnés.

🎖 Commandement

10

Leaders d'armée et doctrines de commandement.

🏭 Logistique

10

Production, réparation et soutien des troupes.

🛡 Défense et camouflage

10

Fortifications, couverture et guerre psychologique.

Offensive

8

Frappes critiques et multiplicateurs de dégâts.

👑 Compétences spécifiques aux généraux

77

Compétences uniques liées à un général (base ou entraînement).

Ace Pilot

Ace Pilot

L1 → L5· Signature

When using air and missile attacks, ignore enemy units X% defense

Ace Sniper

Ace Sniper

L1 → L5· Signature

X% chance to give the enemy a critical attack and attack range +1 when commanding infantry unit (If the general has this skill, the effects

Ace Submarine

Ace Submarine

L1 → L5· Signature

Submarine units under command (excluding nuclear submarines) ignores enemy defense, and their attack range is increased by 1; after eliminat

Ace Tank

Ace Tank

L1 → L5· Signature

When commanding armored units to attack, ignore enemy units X% defense

Air Raid Cover

Air Raid Cover

L1 → L5· Signature

When commanding an airforce unit to attack, there is X% rate that our inactive units that are 1 grid around the enemy unit under attack will

Air Superiority

Air Superiority

L1 → L5· Signature

X% chance to ignore anti-air weapon when commanding air force. Damage +20% with Stealth Aircraft and B-52 Stratofortress.

Air Tactics Master

Air Tactics Master

L1 → L5· Signature

Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and

Amphibious Warfare

Amphibious Warfare

L1 → L5· Signature

Mobility +X% when commanding land units on board

Anticipation

Anticipation

L1 → L5· Signature

When commanding troops to move, dealt damage +X% (up to 50%) for each grid moved for 1 turn.

Armed Neutrality

Armed Neutrality

L1 → L5· Signature

Attack +15 while in your own territory; the chance of receiving a critical attack is reduced by X%.

Armored Tactic Expert

Armored Tactic Expert

L1 → L5· Signature

Recover X% maximum HP on the next turn when the armored units are more than half damaged

Artillery Tactic Expert

Artillery Tactic Expert

L1 → L5· Signature

When commanding artillery units to attack, ignore enemy units X% defense

Artillery Training Master

Artillery Training Master

L1 → L5· Signature

Increase the HP recovery converted from dealt damage of X% based on the level of artillery elite force. Critical attack damage of artillery

Artillery armor

Artillery armor

L1 → L5· Signature

Defense +X% when commanding artillery units

Attack Guideance

Attack Guideance

L1 → L5· Signature

X% chance that one of the inactive artillery units around will join the attack (Only once per turn)

Attrition Warfare

Attrition Warfare

L1 → L5· Signature

After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a X% probability of getting “Fatigue” for

August Storm

August Storm

L1 → L5· Signature

When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to lan

Aviation Expert

Aviation Expert

L1 → L5· Signature

Consumption of resources when attacking with air force -X%

Battlefield Intuition

Battlefield Intuition

L1 → L5· Signature

Commanded units ignore smoke bomb, phantom status, dodge effect, and EMCON. Dealt damage to enemy below half HP +X%

Blasting Impact

Blasting Impact

L1 → L5· Signature

After commanding an armored unit to annihilate an enemy troop, deal an additional X% damage to enemies around the target.

Break The Encirclement

Break The Encirclement

L1 → L5· Signature

After annihilating enemy troops, X% rate to lower the morale of 2 enemies within 1 grid of you.

Command and Coordination

Command and Coordination

L1 → L5· Signature

After commanding a land unit to attack, there is a X% chance to grant "Coordination" to nearby allies and yourself for 1 turn. Units with "C

Coordinated Counterattack

Coordinated Counterattack

L1 → L5· Signature

When commanding artillery units, the unit is not affected by skill effect that disable counterattack. When a surrounding friendly unit count

Counter

Counter

L1 → L5· Signature

When the commanding force is attacked and receives damage, the enemy also takes X% of that damage.(Each attack only takes effect once)

Decoy and Strike

Decoy and Strike

L1 → L5· Signature

After commanding a troop to attack, it gains the "Enemy Lure" status, which lasts for 1 turn and causes friendly troops within 1 grid to dea

Deep Blue Resolve

Deep Blue Resolve

L1 → L5· Signature

While commanding ship units, there is a X% chance to deal a critical attack when attacking or launching airstrikes. (If the general has this

Deep Operation

Deep Operation

L1 → L5· Signature

When commanding artillery units, dealt damage +X% to enemies 2 or more hexes away

Deterrence

Deterrence

L1 → L5· Signature

After dealing a critical attack to enemy, the enemy unit's attack will be decreased by X%, effective for one turn

Eagle Fly

Eagle Fly

L1 → L5· Signature

Boosts X% dodge rate and 4 mobility when commanding an air hover unit, and decreases 30% taken damage from air forces. Boost critical strike

Efficient Bombardment

Efficient Bombardment

L1 → L5· Signature

When commanding a ship unit, air force units and missiles attack the enemy and deal damage + X%.

Expeditionary Force Commander

Expeditionary Force Commander

L1 → L5· Signature

When commanding ship units, gain +5 mobility and unaffected by effect that disable counterattack. When commanding units, increase X% attack

Fire-Fighting Captain

Fire-Fighting Captain

L1 → L5· Signature

When commanding artillery units, gain +3 mobility. After eliminating an enemy, there is a X% chance to attack again, which increases by an a

Firepower Blockade

Firepower Blockade

L1 → L5· Signature

When your attack causes the morale of the enemy to be low or diminished, there is X% probability to attack again. When your attack causes th

Guerrilla Master

Guerrilla Master

L1 → L5· Signature

Evade X% damage dealt by enemy land units. After attacking, restore 20% HP of the damage dealt to enemy units

Hero

Hero

L1 → L5· Signature

Morale of armored units under command will not diminish, +X% damage. After commanding an armored unit to annihilate an enemy, gain the "Hero

Heroic Charge

Heroic Charge

L1 → L5· Signature

When commanding armored units, for every enemy within 2 hexes, dealt damage +X% (Maximum 50%). When armored units have high morale, lower da

Hold Fast

Hold Fast

L1 → L5· Signature

Troop morale will not deminish. When there is friendly units nearby within 1 grid, evade X% damage dealt by enemy

Inescapable Net

Inescapable Net

L1 → L5· Signature

Enemy units within 3 tiles of the commanding unit have their defense reduced by X% and also take 20% increased damage from nuclear bombs, sa

Infantry Group Charge

Infantry Group Charge

L1 → L5· Signature

X% chance that two of the inactive infantry units around will join the attack (Only once per turn)

Infantry Training Master

Infantry Training Master

L1 → L5· Signature

Reduce the damage taken by X% per level based on the level of the elite force infantry under command. Elite Force Infantry does not lose att

Inspection

Inspection

L1 → L5· Signature

After commanding an airforce unit to attack, the target gains the terrified state with a reduced counterattack rate of X% for 1 turn.

Iron Will

Iron Will

L1 → L5· Signature

When commanding infantry , lower damage received by X%. After being attacked by enemy, increase damage reduction by additional 10%, lasting

Joint Offensive

Joint Offensive

L1 → L5· Signature

After attacking, there is a X% chance that a tracking mark will be added to the target and other enemies within 1 grid of the target. Target

Knight of the Sea

Knight of the Sea

L1 → L5· Signature

When commanding ship units, morale will not diminish. When dealing a naval critical attack, increase damage by X%. If a friendly carrier wit

Leader

Leader

L1 → L5· Signature

Dealt damage of commanded units against land units +X%. When capturing an enemy city, grant "commendation" to friendly units within 3 hexes

Leadership

Leadership

L1 → L5· Signature

When commanding a ship unit, you will not fall into Chaos. Attack of you and friendly troops of 1 grid around you +X.

Mareth Line

Mareth Line

L1 → L5· Signature

While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation ch

Marshall Plan

Marshall Plan

L1 → L5· Signature

When commanding land units, X% of the economy spent during the turn will be regained in the next turn (up to 1200). When commanding land uni

Missile Expert

Missile Expert

L1 → L5· Signature

Consumption of resources When attacking with missiles -X%

Modernized Air Force

Modernized Air Force

L1 → L5· Signature

When you command an airstrike that triggers a fatal blow, the damage dealt +X%.

Naval Assault

Naval Assault

L1 → L5· Signature

Damage +X% when commanding ship units. After attacking, restore maximum HP by 5% (Only once per turn)

Naval Overlord

Naval Overlord

L1 → L5· Signature

After commanding a naval troop to attack, there is 50% chance of applying a "jolt" effect to the enemy, lowering X% mobility, lasts for 2 tu

Navigation

Navigation

L1 → L5· Signature

When commanding a naval unit to attack, there is X% chance that one of the surrounding inactive naval unit will participate in the attack.(O

Nuclear Warfare Expert

Nuclear Warfare Expert

L1 → L5· Signature

Damage caused by nuclear bombs + X%.

Operation Overlord

Operation Overlord

L1 → L5· Signature

Enemy units within a 3 hexes receive 35% additional damage, and disable the effects of sloped armor, protective device, provocation, abducti

Organisation

Organisation

L1 → L5· Signature

Recover X% maximum HP on the next turn when the infantry units are more than half damaged

Positional Warfare

Positional Warfare

L1 → L5· Signature

When commanding armored units in range of your own or an ally's territory, -X% damage received. When being attacked by enemy generals, addit

Provocation

Provocation

L1 → L5· Signature

After attacking, there is X% to gain "provocation" effect

Prudence

Prudence

L1 → L5· Signature

Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by X%.

Retaliation

Retaliation

L1 → L5· Signature

When friendly troops within 1 grid around you are killed in battle, you will gain the Vengeance status, with attack +X for 2 turns.

Rival Contest

Rival Contest

L1 → L5· Signature

When commanding armored units, dealt damage to enemy elite force +X%

Self-propelled artillery

Self-propelled artillery

L1 → L5· Signature

When commanding an artillery unit to attack, gain X% chance of attacking again after annihilating enemy troops

Sickle Cut

Sickle Cut

L1 → L5· Signature

When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After elimin

Soviet Deep Battle

Soviet Deep Battle

L1 → L5· Signature

While commanding land units, whenever an enemy within a 3-tile radius is eliminated, your morale is boosted and you gain the “Breakthrough C

Star Fall

Star Fall

L1 → L5· Signature

When commanding troops to attack, there is a X% chance to trigger a Level II satellite strike on the target. When commanding air hover units

Steel Maneuver

Steel Maneuver

L1 → L5· Signature

When commanding armored units, damage dealt is increased by X%. After each attack, the unit restores HP equal to 10% of the damage dealt. Wh

Strategic Attack

Strategic Attack

L1 → L5· Signature

After commanding a unit to attack, if the target is not annihilated, there is X% chance that a tracking mark will be added to that target. T

Strategic Deployment

Strategic Deployment

L1 → L5· Signature

After commanding infantry to attack, recover HP equal to X% of the damage dealt. If a friendly armored unit or artillery is within 1 hex, in

Submergence Evasion

Submergence Evasion

L1 → L5· Signature

Submarine units under command receive X% less damage and have a 50% chance to dodge when attacked by airstrike or missile. Submarine recover

Supply Organization

Supply Organization

L1 → L5· Signature

When commanding troops in your territory, economic, industry, and technology output +X%.

System-of-Systems Operations

System-of-Systems Operations

L1 → L5· Signature

When commanding troops to attack and carry out airstrikes, there is a X% chance of dealing a critical attack.

Unyielding And Self-improving

Unyielding And Self-improving

L1 → L5· Signature

Economic and industrial income +X when the commanding force with no enemy troops at 1 square around.

Veteran General

Veteran General

L1 → L5· Signature

Maximum HP of commanded units +X%, cannot go into chaos when the unit has above half HP

War Machine

War Machine

L1 → L5· Signature

When commanding armored troops in range of enemy territory, critical attack damage of self and nearby friendly forces +X%

Wartime Mobilization

Wartime Mobilization

L1 → L5· Signature

When commanding infantry units, there is a X% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same ti

Wipe Out The North

Wipe Out The North

L1 → L5· Signature

When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after a

armored Army Group

armored Army Group

L1 → L5· Signature

X% chance that one of the inactive armored units around will join the attack (Only once per turn)