
Steel Maneuver
When commanding armored units, damage dealt is increased by X%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn).
📖 Beschreibung
When commanding armored units, damage dealt is increased by X%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn).
Eine generalspezifische Fähigkeit. „Steel Maneuver“ skaliert bis Stufe 5. Auf Maximalstufe (5) wirkt folgender Effekt: „When commanding armored units, damage dealt is increased by 35%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn).“. Eine an eine bestimmte Karte gebundene Signatur, die beim Investieren geleveled werden sollte.
Der Platzhalter „X“ wird pro Stufe durch den tatsächlichen Wert ersetzt (Tabelle unten).
📈 Verlauf L1 → L5
| Stufe | Effekt | Chance | Kosten | Effektive Beschreibung |
|---|---|---|---|---|
| 1 | 7 | 100% | 🎖 160 | When commanding armored units, damage dealt is increased by 7%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn). |
| 2 | 14 | 100% | 🎖 240 | When commanding armored units, damage dealt is increased by 14%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn). |
| 3 | 21 | 100% | 🎖 480 | When commanding armored units, damage dealt is increased by 21%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn). |
| 4 | 28 | 100% | 🎖 640 | When commanding armored units, damage dealt is increased by 28%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn). |
| 5 | 35 | 100% | 🎖 800 | When commanding armored units, damage dealt is increased by 35%. After each attack, the unit restores HP equal to 10% of the damage dealt. While any buff is active, the armored units' critical hit chance increases by 10% and its attacks ignore 30% of the enemy’s defense. Units can move unimpeded by enemy blocking. If a target survives an attack, the unit may make one additional attack (once per turn). |
