
Wartime Mobilization
When commanding infantry units, there is a X% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.)
📖 Beschreibung
When commanding infantry units, there is a X% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.)
Eine generalspezifische Fähigkeit. „Wartime Mobilization“ skaliert bis Stufe 5. Auf Maximalstufe (5) wirkt folgender Effekt: „When commanding infantry units, there is a 100% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.)“. Eine generalspezifische Signatur: Ihr Maximallevel bestimmt den Gesamtwert der Karte.
Der Platzhalter „X“ wird pro Stufe durch den tatsächlichen Wert ersetzt (Tabelle unten).
📈 Verlauf L1 → L5
| Stufe | Effekt | Chance | Kosten | Effektive Beschreibung |
|---|---|---|---|---|
| 1 | 150 | 20% | 🎖 160 | When commanding infantry units, there is a 20% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.) |
| 2 | 150 | 40% | 🎖 240 | When commanding infantry units, there is a 40% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.) |
| 3 | 150 | 60% | 🎖 480 | When commanding infantry units, there is a 60% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.) |
| 4 | 150 | 80% | 🎖 640 | When commanding infantry units, there is a 80% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.) |
| 5 | 150 | 100% | 🎖 800 | When commanding infantry units, there is a 100% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same time, the commander and all infantry units within a 2-hex radius deal 30% more damage and receive 25% less damage. (If the general has this skill, the effects of Infantry Leader are inapplicable.) |
