W
AuF1
🇫🇷France
A
🎯 Artillery elite

AuF1

French 155mm self-propelled gun on an AMX-30 chassis.

🎁 Shop📊 A · 1–12🌍 Standard

GCT AuF1: 155mm self-propelled howitzer developed in the 1970s. Good mobility and range.

1
Level
Novice

Stats — Level 1

Δ Level 1
⚔️
Attack
81
🛡️
Defense
10
❤️
HP
305
🏃
Movement
10
🎯
Range
2

🎯 Active loadoutLevel 1

4 skills
✨ New

Protection device

PassiveL1

Combat effectiveness does not decrease when HP drops. Survival threshold: HP cannot drop below 1 point for 2 turns. Recovery in 7 turns.

✨ New

Vengeful strike

PassiveL1

Attack +5 for every 50 HP lost

✨ New
🔫

Machine gun

PassiveL1

Damage to infantry units +35%

✨ New

Firepower

PassiveL1

50% chance to prevent the enemy from counter-attacking

💡 The unit's actual state at the selected level. Perks superseded by a higher version are hidden.

📜 Full perk history

12 total

Tap any dot to jump the slider to that level. Includes superseded versions.

⚔️ Strategy & pairings

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AuF1

Compare with other elite artillery

Frequently asked questions

How do you unlock AuF1 in World Conqueror 4?
AuF1 is unlocked from the Elite Shop for 30 elite items (artillery category). It sits at tier A — a strong tier, sitting just below the absolute elite but fully competitive in Conquest and PvP.
What are AuF1's maximum stats at level 12?
At level 12, AuF1 peaks at 127 attack, 28 defense, 575 HP, 13 movement and range 3. Solid artillery profile — decent range and damage to break enemy concentrations.
Which milestone perks does AuF1 unlock?
AuF1 does not carry milestone perks at levels 5, 9 or 12 — the unit leans mainly on its level-1 passives and on raw stat growth. Prioritize upgrades that lift HP and attack.
How expensive is fully upgrading AuF1 to level 12?
Cumulative cost levels 1 → 12 for AuF1: ~268k industry, ~268k energy, 780 elite items, 60 badges. The main bottleneck is industry and elite items — hit the milestone levels 5, 9 and 12 first rather than evenly smoothing intermediate upgrades.
Which generals pair best with AuF1?
Pick Artillery-specialty generals (Bagramyan, Kuznetsov, Alexander, Konev) with Concentrated Fire or Artillery Supremacy. They extend range and amplify saturation damage.
In which scenarios is AuF1 most useful?
It shines as offensive support on fixed-objective maps: capitals, fortresses, choke points. Couple it with an assault unit to exploit the window its barrages open.
Sources: https://world-conqueror-4.fandom.com/wiki/Elite_Force · https://en.namu.wiki/w/%EC%84%B8%EA%B3%84%20%EC%A0%95%EB%B3%B5%EC%9E%90%204/%EC%97%98%EB%A6%AC%ED%8A%B8%20%EB%B6%80%EB%8C%80