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Sukhoi Su-30
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Sukhoi Su-30V

4.
✈️ Air Force elite🇷🇺 USSR🌍 Standard📊 Levels 1-12🎁 Shop

4.5-generation multirole fighter derived from the Su-27 Flanker. Thrust vectoring, powerful radar, R-77 missiles.

Stats — Level 1

⚔️
Attack
77
🛡️
Defense
14
❤️
HP
415
🏃
Movement
16
🎯
Range
3

🎯 Active loadout — Level 1

6 skills

🦅Air superiority

Passive✨ New

Can take off within 1 tile of an aircraft carrier. Ignores all terrain effects on mobility and all mines. The enemy cannot counter-attack. Combat effectiveness does not decrease when HP drops.

Air countermeasures

Active skill✨ New

Damage +10% against helicopters. After moving, next turn's mobility -12 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.

🚀Cluster missile

Active skill✨ New

This turn, when hitting a target, also deals 20% damage to 3 unit(s) within 1 tile (non-infantry targets prioritized). Duration 1 turn. Recovery in 3 turns.

Relentless offensive

Active skill✨ New

After an attack, one additional attack. Can trigger 1 time.

Thrust vectoring

Active skill✨ New

40% chance to evade damage from ground or naval units, 10% for air strikes (excluding missiles and nuclear bombs)

BVR lock

Active skill✨ New

Damage to armor, artillery and naval units +10%

💡 This block shows the unit's actual state at the selected level. Perks superseded by a higher version (e.g. Lv.1 → Lv.2) are automatically hidden. The full progression log is available further down.

🎚 Level 1 → 12 progression

1
Current level
Novice
Lvl 1Lvl 5 ⭐Lvl 9 ⭐Lvl 12 ⭐
💡 Click a level or use the ←→ arrow keys

📜 Full perk history

Full chronological list — includes superseded versions. For the current loadout state, see the "Active loadout" block above.

1

🦅 Air superiority

PassiveCan take off within 1 tile of an aircraft carrier. Ignores all terrain effects on mobility and all mines. The enemy cannot counter-attack. Combat effectiveness does not decrease when HP drops.
1

Thrust vectoring

Active skill40% chance to evade damage from ground or naval units, 10% for air strikes (excluding missiles and nuclear bombs)
1

Air countermeasures

Active skillDamage +10% against helicopters. After moving, next turn's mobility -12 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
1

BVR lock

Active skillDamage to armor, artillery and naval units +10%
1

🚀 Cluster missile

Active skillThis turn, when hitting a target, also deals 20% damage to 3 unit(s) within 1 tile (non-infantry targets prioritized). Duration 1 turn. Recovery in 3 turns.
1

Relentless offensive

Active skillAfter an attack, one additional attack. Can trigger 1 time.
5

Thrust vectoring Lv.2

Active skill65% chance to evade damage from ground or naval units, 20% for air strikes (excluding missiles and nuclear bombs)
5

Air countermeasures Lv.2

Active skillDamage +20% against helicopters. After moving, next turn's mobility -9 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
5

BVR lock Lv.2

Active skillDamage to armor, artillery and naval units +20%
5

🚀 Cluster missile Lv.2

Active skillThis turn, when hitting a target, also deals 30% damage to 4 unit(s) within 1 tile (non-infantry targets prioritized). Duration 1 turn. Recovery in 3 turns.
5

Relentless offensive Lv.2

Active skillAfter an attack, one additional attack. Can trigger 2 times.
9

Thrust vectoring Lv.3

Active skill90% chance to evade damage from ground or naval units, 30% for air strikes (excluding missiles and nuclear bombs)
9

Air countermeasures Lv.3

Active skillDamage +30% against helicopters. After moving, next turn's mobility -9 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
9

BVR lock Lv.3

Active skillDamage to armor, artillery and naval units +30%
9

🚀 Cluster missile Lv.3

Active skillThis turn, when hitting a target, also deals 40% damage to 5 unit(s) within 1 tile (non-infantry targets prioritized). Duration 1 turn. Recovery in 3 turns.
9

Relentless offensive Lv.3

Active skillAfter an attack, one additional attack. Can trigger 3 times.
10

Air countermeasures Lv.4

Active skillDamage +40% against helicopters. After moving, next turn's mobility -6 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
11

BVR lock Lv.4

Active skillDamage to armor, artillery and naval units +40%
11

🚀 Cluster missile Lv.4

Active skillThis turn, when hitting a target, also deals 50% damage to 6 unit(s) within 1 tile (non-infantry targets prioritized). Duration 1 turn. Recovery in 3 turns.

⚔️ Strategy & pairings

👨‍✈️ Recommended generals

The most effective generals paired with this unit:

📈 Recommended leveling order

  • Débloquer les perks milestones (5, 9, 12) en priorité
  • Les perks stat sont moins prioritaires que les active-skills
  • À partir du niveau 9, spécialiser selon votre style : offensif ou défensif

Compare with other elite air force

Frequently asked questions

How do you unlock Sukhoi Su-30V in World Conqueror 4?
Sukhoi Su-30V is unlocked from the Elite Shop for 30 elite items (air category). It sits at tier S — the top tier, reserved for elite units that can anchor an entire front on their own.
What are Sukhoi Su-30V's maximum stats at level 12?
At level 12, Sukhoi Su-30V peaks at 121 attack with range 5. Aircraft do not expose meaningful defense or HP values in combat — their worth is read in raw strike power and range. Front-line air profile — range and attack that set the standard for elite aircraft.
Which milestone perks does Sukhoi Su-30V unlock?
Sukhoi Su-30V does not carry milestone perks at levels 5, 9 or 12 — the unit leans mainly on its level-1 passives and on raw stat growth. Prioritize upgrades that lift HP and attack.
How expensive is fully upgrading Sukhoi Su-30V to level 12?
Cumulative cost levels 1 → 12 for Sukhoi Su-30V: ~244.2k energy, ~344.6k gold, 780 elite items, 60 badges. The main bottleneck is gold and elite items — hit the milestone levels 5, 9 and 12 first rather than evenly smoothing intermediate upgrades.
Which generals pair best with Sukhoi Su-30V?
Pair it with Air-specialty generals (Göring, Tedder, Arnold, Kawabe) running Air Supremacy or Tactical Support. Air-attack and range bonuses turn the unit into an opening weapon.
In which scenarios is Sukhoi Su-30V most useful?
Deploy it as an opening weapon: it wipes enemy air defenses and hits ground concentrations on turn one. Essential on missions where air support decides the outcome.
Sources: https://world-conqueror-4.fandom.com/wiki/Elite_Force · https://en.namu.wiki/w/%EC%84%B8%EA%B3%84%20%EC%A0%95%EB%B3%B5%EC%9E%90%204/%EC%97%98%EB%A6%AC%ED%8A%B8%20%EB%B6%80%EB%8C%80