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Bayonet Charge
🗺 Tactiques de terrainMax level: L5

Bayonet Charge

Damage to the enemy +X when the infantry units are more than half damaged

Variable field : Effect · Max : 25

📖 Description

Damage to the enemy +X when the infantry units are more than half damaged

A general-specific skill. "Bayonet Charge" scales up to level 5. At max level (5), the skill applies the following effect: "Damage to the enemy +25 when the infantry units are more than half damaged". A signature tied to a specific card, worth levelling whenever you invest in that general.

The « X » placeholder is replaced by the real value at each level (table below).

📈 Progression L1 → L5

Lvl.EffectChanceCostEffective description
15100%🎖 100Damage to the enemy +5 when the infantry units are more than half damaged
210100%🎖 160Damage to the enemy +10 when the infantry units are more than half damaged
315100%🎖 240Damage to the enemy +15 when the infantry units are more than half damaged
420100%🎖 320Damage to the enemy +20 when the infantry units are more than half damaged
525100%🎖 400Damage to the enemy +25 when the infantry units are more than half damaged
🎓 Cumulative cost L1→L5: 1220 medals. At the Academy, you can learn this skill to slot it into any free slot of a compatible general.

👨‍✈️ Generals who use this skill

+ 59 entries reference generals not yet catalogued in the wiki (premium training, unindexed variants).