⚡ World Conqueror 4 Skills
124 skills organised exactly like the Academy. The 5 learnable series (Field Tactics, Command, Logistics, Defense, Offense) group all skills you can unlock with medals. The section General-specific skills covers every signature or training skill tied to a particular hero (Rokossovsky — Hero, Eisenhower — Super Commander, etc.).
Each entry details the full description, the L1→L5 progression, the per-level medal cost and the list of generals who carry it. Descriptions are in English.
🗺 Tactiques de terrain
9Maîtrise des terrains, barrages et assauts coordonnés.

Artillery Barrage
Damage to the enemy +X when the artillery units are more than half damaged

Bayonet Charge
Damage to the enemy +X when the infantry units are more than half damaged

Desert Fighting
Damage to the enemy +X when fighting in the desert

Dominance
Deals damage +X% to demoralized and chaotic enemies.

Jungle Fighting
Damage to the enemy +X when fighting in the jungle

Mountain Fighting
Damage to the enemy +X when fighting on the mountain

Plain Fighting
Damage to the enemy +X when fighting in the plain

Street Fighting
Damage to the enemy +X when fighting in the city

Tide of Iron
Damage to the enemy +X when the armored units are more than half damaged
🎖 Commandement
10Leaders d'armée et doctrines de commandement.

Airforce Leader
X% chance to give the enemy a critical attack when commanding air units

Artillery Leader
X% chance to give the enemy a critical attack when commanding artillery units

Crowd Tactics
Attack of friendly surrounding army units +X

Elastic Defence
Fix nearby fortress units: each round HP+X

Finance
When the economic output of the city where the troops are stationed is at least 100 (or if the general has the skills Unyielding or Military

Fleet Leader
X% chance to give the enemy a critical attack when commanding ship units

Infantry Leader
X% chance to give the enemy a critical attack when commanding infantry units

Inferior Victory
Damage is increased by X% when the number of troop formations under command is 1.

Panzer Leader
X% chance to give the enemy a critical attack when commanding armored units

Wolfpack
Attack of friendly surrounding ship units +X
🏭 Logistique
10Production, réparation et soutien des troupes.

Ace Forces
Experience gained by the army in combat increases by X%

Architecture
Fix the city: each round City HP +X

Depot Ship
Fix damaged ship units: each round HP+X

Economic Expert
The economic output of the city +X

Fighting Spirit
After commanding a troop to counterattack, +X HP to yourself and surrounding friendly troops.

Fluke
When commanded troop activates dodge, restore X% based on self's maximum HP (up to 1 time per turn)

Industrial Expert
The industrial output of the city +X

Machinist
Supply to damaged armored units and artillery units: each round HP +X

Replacement
Reinforce damaged infantry units: each round HP +X

Technology Expert
The technological output of the city +X
🛡 Défense et camouflage
10Fortifications, couverture et guerre psychologique.

Blitzkrieg
X% chance that the enemy will not fight back when commanding armored units

Camouflage
Able to dodge X% damage from the enemy's air units

Cover
12% chance to dodge X% damage from the enemy

Early Warning
X% chance to evade 20% damage when commanding ship units

Entrenchment
Able to dodge X% damage from the enemy's artillery units

Fortification
When commanding armored troops, damage received - X%.

Guerrilla
X% chance that the enemy will not fight back when commanding infantry units

Night Raid
X% chance the enemy will not fight back when commanding ship units.

Rumor
X% chance to reduce the morale of the enemy when attacking

Shelter
Able to dodge X% damage from the enemy's missile units
⚔ Offensive
8Frappes critiques et multiplicateurs de dégâts.

Accuracy
Deal +X% damage to the enemy when commanding artillery units

Armored Assault
Deal +X% damage to the enemy when commanding armored units

Carpet Bombing
Damage +X% to the defending forces in the city when air-raiding

Crossfire
Counter attack +X% when attacked by the enemy on land

Explosives
Damage +X% when attacking the stronghold units

Inspiration
30% chance to boost morale after attacking. Damage +X% when morale is high

Raider
Deal +X% damage to the enemy when commanding infantry units

Sailor
Counter attack +X% when attacked by the enemy at sea
👑 Compétences spécifiques aux généraux
77Compétences uniques liées à un général (base ou entraînement).

Ace Pilot
When using air and missile attacks, ignore enemy units X% defense

Ace Sniper
X% chance to give the enemy a critical attack and attack range +1 when commanding infantry unit (If the general has this skill, the effects

Ace Submarine
Submarine units under command (excluding nuclear submarines) ignores enemy defense, and their attack range is increased by 1; after eliminat

Ace Tank
When commanding armored units to attack, ignore enemy units X% defense

Air Raid Cover
When commanding an airforce unit to attack, there is X% rate that our inactive units that are 1 grid around the enemy unit under attack will

Air Superiority
X% chance to ignore anti-air weapon when commanding air force. Damage +20% with Stealth Aircraft and B-52 Stratofortress.

Air Tactics Master
Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and

Amphibious Warfare
Mobility +X% when commanding land units on board

Anticipation
When commanding troops to move, dealt damage +X% (up to 50%) for each grid moved for 1 turn.

Armed Neutrality
Attack +15 while in your own territory; the chance of receiving a critical attack is reduced by X%.

Armored Tactic Expert
Recover X% maximum HP on the next turn when the armored units are more than half damaged

Artillery Tactic Expert
When commanding artillery units to attack, ignore enemy units X% defense

Artillery Training Master
Increase the HP recovery converted from dealt damage of X% based on the level of artillery elite force. Critical attack damage of artillery

Artillery armor
Defense +X% when commanding artillery units

Attack Guideance
X% chance that one of the inactive artillery units around will join the attack (Only once per turn)

Attrition Warfare
After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a X% probability of getting “Fatigue” for

August Storm
When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to lan

Aviation Expert
Consumption of resources when attacking with air force -X%

Battlefield Intuition
Commanded units ignore smoke bomb, phantom status, dodge effect, and EMCON. Dealt damage to enemy below half HP +X%

Blasting Impact
After commanding an armored unit to annihilate an enemy troop, deal an additional X% damage to enemies around the target.

Break The Encirclement
After annihilating enemy troops, X% rate to lower the morale of 2 enemies within 1 grid of you.

Command and Coordination
After commanding a land unit to attack, there is a X% chance to grant "Coordination" to nearby allies and yourself for 1 turn. Units with "C

Coordinated Counterattack
When commanding artillery units, the unit is not affected by skill effect that disable counterattack. When a surrounding friendly unit count

Counter
When the commanding force is attacked and receives damage, the enemy also takes X% of that damage.(Each attack only takes effect once)

Decoy and Strike
After commanding a troop to attack, it gains the "Enemy Lure" status, which lasts for 1 turn and causes friendly troops within 1 grid to dea

Deep Blue Resolve
While commanding ship units, there is a X% chance to deal a critical attack when attacking or launching airstrikes. (If the general has this

Deep Operation
When commanding artillery units, dealt damage +X% to enemies 2 or more hexes away

Deterrence
After dealing a critical attack to enemy, the enemy unit's attack will be decreased by X%, effective for one turn

Eagle Fly
Boosts X% dodge rate and 4 mobility when commanding an air hover unit, and decreases 30% taken damage from air forces. Boost critical strike

Efficient Bombardment
When commanding a ship unit, air force units and missiles attack the enemy and deal damage + X%.

Expeditionary Force Commander
When commanding ship units, gain +5 mobility and unaffected by effect that disable counterattack. When commanding units, increase X% attack

Fire-Fighting Captain
When commanding artillery units, gain +3 mobility. After eliminating an enemy, there is a X% chance to attack again, which increases by an a

Firepower Blockade
When your attack causes the morale of the enemy to be low or diminished, there is X% probability to attack again. When your attack causes th

Guerrilla Master
Evade X% damage dealt by enemy land units. After attacking, restore 20% HP of the damage dealt to enemy units

Hero
Morale of armored units under command will not diminish, +X% damage. After commanding an armored unit to annihilate an enemy, gain the "Hero

Heroic Charge
When commanding armored units, for every enemy within 2 hexes, dealt damage +X% (Maximum 50%). When armored units have high morale, lower da

Hold Fast
Troop morale will not deminish. When there is friendly units nearby within 1 grid, evade X% damage dealt by enemy

Inescapable Net
Enemy units within 3 tiles of the commanding unit have their defense reduced by X% and also take 20% increased damage from nuclear bombs, sa

Infantry Group Charge
X% chance that two of the inactive infantry units around will join the attack (Only once per turn)

Infantry Training Master
Reduce the damage taken by X% per level based on the level of the elite force infantry under command. Elite Force Infantry does not lose att

Inspection
After commanding an airforce unit to attack, the target gains the terrified state with a reduced counterattack rate of X% for 1 turn.

Iron Will
When commanding infantry , lower damage received by X%. After being attacked by enemy, increase damage reduction by additional 10%, lasting

Joint Offensive
After attacking, there is a X% chance that a tracking mark will be added to the target and other enemies within 1 grid of the target. Target

Knight of the Sea
When commanding ship units, morale will not diminish. When dealing a naval critical attack, increase damage by X%. If a friendly carrier wit

Leader
Dealt damage of commanded units against land units +X%. When capturing an enemy city, grant "commendation" to friendly units within 3 hexes

Leadership
When commanding a ship unit, you will not fall into Chaos. Attack of you and friendly troops of 1 grid around you +X.

Mareth Line
While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation ch

Marshall Plan
When commanding land units, X% of the economy spent during the turn will be regained in the next turn (up to 1200). When commanding land uni

Missile Expert
Consumption of resources When attacking with missiles -X%

Modernized Air Force
When you command an airstrike that triggers a fatal blow, the damage dealt +X%.

Naval Assault
Damage +X% when commanding ship units. After attacking, restore maximum HP by 5% (Only once per turn)

Naval Overlord
After commanding a naval troop to attack, there is 50% chance of applying a "jolt" effect to the enemy, lowering X% mobility, lasts for 2 tu

Navigation
When commanding a naval unit to attack, there is X% chance that one of the surrounding inactive naval unit will participate in the attack.(O

Nuclear Warfare Expert
Damage caused by nuclear bombs + X%.

Operation Overlord
Enemy units within a 3 hexes receive 35% additional damage, and disable the effects of sloped armor, protective device, provocation, abducti

Organisation
Recover X% maximum HP on the next turn when the infantry units are more than half damaged

Positional Warfare
When commanding armored units in range of your own or an ally's territory, -X% damage received. When being attacked by enemy generals, addit

Provocation
After attacking, there is X% to gain "provocation" effect

Prudence
Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by X%.

Retaliation
When friendly troops within 1 grid around you are killed in battle, you will gain the Vengeance status, with attack +X for 2 turns.

Rival Contest
When commanding armored units, dealt damage to enemy elite force +X%

Self-propelled artillery
When commanding an artillery unit to attack, gain X% chance of attacking again after annihilating enemy troops

Sickle Cut
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After elimin

Soviet Deep Battle
While commanding land units, whenever an enemy within a 3-tile radius is eliminated, your morale is boosted and you gain the “Breakthrough C

Star Fall
When commanding troops to attack, there is a X% chance to trigger a Level II satellite strike on the target. When commanding air hover units

Steel Maneuver
When commanding armored units, damage dealt is increased by X%. After each attack, the unit restores HP equal to 10% of the damage dealt. Wh

Strategic Attack
After commanding a unit to attack, if the target is not annihilated, there is X% chance that a tracking mark will be added to that target. T

Strategic Deployment
After commanding infantry to attack, recover HP equal to X% of the damage dealt. If a friendly armored unit or artillery is within 1 hex, in

Submergence Evasion
Submarine units under command receive X% less damage and have a 50% chance to dodge when attacked by airstrike or missile. Submarine recover

Supply Organization
When commanding troops in your territory, economic, industry, and technology output +X%.

System-of-Systems Operations
When commanding troops to attack and carry out airstrikes, there is a X% chance of dealing a critical attack.

Unyielding And Self-improving
Economic and industrial income +X when the commanding force with no enemy troops at 1 square around.

Veteran General
Maximum HP of commanded units +X%, cannot go into chaos when the unit has above half HP

War Machine
When commanding armored troops in range of enemy territory, critical attack damage of self and nearby friendly forces +X%

Wartime Mobilization
When commanding infantry units, there is a X% chance to deal a critical attack and recovers 15% of your maximum HP each turn. At the same ti

Wipe Out The North
When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after a

armored Army Group
X% chance that one of the inactive armored units around will join the attack (Only once per turn)