W
🔍
Home World Conqueror 4 Elite Units Harrier
Harrier
A

Harrier

The first operational VTOL combat aircraft.
✈️ Air Force elite🇬🇧 United Kingdom🌍 Standard📊 Levels 1-12🎁 Shop

The first operational VTOL combat aircraft. Famous for its role in the Falklands War.

Stats — Level 1

⚔️
Attack
74
🛡️
Defense
16
❤️
HP
395
🏃
Movement
13
🎯
Range
3

🎯 Active loadout — Level 1

5 skills

🎯High-velocity gun

Passive✨ New

Ignores 25% of enemy defense

🦅Air superiority

Passive✨ New

Can take off within 1 tile of an aircraft carrier. Ignores all terrain effects on mobility and all mines. The enemy cannot counter-attack. Combat effectiveness does not decrease when HP drops.

Chain attack

Active skill✨ New

Damage to armor and artillery +20%. If the target survives, it receives the Hinder effect for 1 turn. If it is wiped out, immediate new attack with damage -30% each time, up to 1 time per turn.

Air countermeasures

Active skill✨ New

Damage +10% against helicopters. After moving, next turn's mobility -12 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.

Thrust vectoring

Active skill✨ New

40% chance to evade damage from ground or naval units, 10% for air strikes (excluding missiles and nuclear bombs)

💡 This block shows the unit's actual state at the selected level. Perks superseded by a higher version (e.g. Lv.1 → Lv.2) are automatically hidden. The full progression log is available further down.

🎚 Level 1 → 12 progression

1
Current level
Novice
Lvl 1Lvl 5 ⭐Lvl 9 ⭐Lvl 12 ⭐
💡 Click a level or use the ←→ arrow keys

📜 Full perk history

Full chronological list — includes superseded versions. For the current loadout state, see the "Active loadout" block above.

1

🦅 Air superiority

PassiveCan take off within 1 tile of an aircraft carrier. Ignores all terrain effects on mobility and all mines. The enemy cannot counter-attack. Combat effectiveness does not decrease when HP drops.
1

Thrust vectoring

Active skill40% chance to evade damage from ground or naval units, 10% for air strikes (excluding missiles and nuclear bombs)
1

Air countermeasures

Active skillDamage +10% against helicopters. After moving, next turn's mobility -12 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
1

🎯 High-velocity gun

PassiveIgnores 25% of enemy defense
1

Chain attack

Active skillDamage to armor and artillery +20%. If the target survives, it receives the Hinder effect for 1 turn. If it is wiped out, immediate new attack with damage -30% each time, up to 1 time per turn.
5

Thrust vectoring Lv.2

Active skill65% chance to evade damage from ground or naval units, 20% for air strikes (excluding missiles and nuclear bombs)
5

Air countermeasures Lv.2

Active skillDamage +20% against helicopters. After moving, next turn's mobility -9 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
5

🎯 High-velocity gun Lv.2

PassiveIgnores 50% of enemy defense
5

Chain attack Lv.2

Active skillDamage to armor and artillery +30%. If the target survives, it receives the Hinder effect for 1 turn. If it is wiped out, immediate new attack with damage -30% each time, up to 2 times per turn.
9

Thrust vectoring Lv.3

Active skill90% chance to evade damage from ground or naval units, 30% for air strikes (excluding missiles and nuclear bombs)
9

Air countermeasures Lv.3

Active skillDamage +30% against helicopters. After moving, next turn's mobility -9 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
9

🎯 High-velocity gun Lv.3

PassiveIgnores 75% of enemy defense
9

Chain attack Lv.3

Active skillDamage to armor and artillery +40%. If the target survives, it receives the Hinder effect for 1 turn. If it is wiped out, immediate new attack with damage -20% each time, up to 2 times per turn.
11

Air countermeasures Lv.4

Active skillDamage +40% against helicopters. After moving, next turn's mobility -6 (minimum 2 tiles). Mobility restored after one turn of rest within 1 tile of a city or allied engineer unit.
12

Chain attack Lv.4

Active skillDamage to armor and artillery +50%. If the target survives, it receives the Hinder effect for 1 turn. If it is wiped out, immediate new attack with damage -20% each time, up to 3 times per turn.

⚔️ Strategy & pairings

👨‍✈️ Recommended generals

The most effective generals paired with this unit:

📈 Recommended leveling order

  • Débloquer les perks milestones (5, 9, 12) en priorité
  • Les perks stat sont moins prioritaires que les active-skills
  • À partir du niveau 9, spécialiser selon votre style : offensif ou défensif

Compare with other elite air force

Frequently asked questions

How do you unlock Harrier in World Conqueror 4?
Harrier is unlocked from the Elite Shop for 30 elite items (air category). It sits at tier A — a strong tier, sitting just below the absolute elite but fully competitive in Conquest and PvP.
What are Harrier's maximum stats at level 12?
At level 12, Harrier peaks at 118 attack with range 3. Aircraft do not expose meaningful defense or HP values in combat — their worth is read in raw strike power and range. Solid air profile — damage and survivability above standard planes, effective in support or intercept.
Which milestone perks does Harrier unlock?
Harrier does not carry milestone perks at levels 5, 9 or 12 — the unit leans mainly on its level-1 passives and on raw stat growth. Prioritize upgrades that lift HP and attack.
How expensive is fully upgrading Harrier to level 12?
Cumulative cost levels 1 → 12 for Harrier: ~244.2k energy, ~344.6k gold, 780 elite items, 60 badges. The main bottleneck is gold and elite items — hit the milestone levels 5, 9 and 12 first rather than evenly smoothing intermediate upgrades.
Which generals pair best with Harrier?
Pair it with Air-specialty generals (Göring, Tedder, Arnold, Kawabe) running Air Supremacy or Tactical Support. Air-attack and range bonuses turn the unit into an opening weapon.
In which scenarios is Harrier most useful?
Use it as tactical support on tight-objective maps. It handles intercept and ground clean-up without demanding an S-tier slot.
Sources: https://world-conqueror-4.fandom.com/wiki/Elite_Force · https://en.namu.wiki/w/%EC%84%B8%EA%B3%84%20%EC%A0%95%EB%B3%B5%EC%9E%90%204/%EC%97%98%EB%A6%AC%ED%8A%B8%20%EB%B6%80%EB%8C%80