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Home World Conqueror 4 Skills August Storm
August Storm
👑 Compétences spécifiques aux généraux👑 Signature — not learnableMax level: L5

August Storm

When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional X% damage bonus is applied, up to 25%.

Variable field : Effect · Max : 5

📖 Description

When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional X% damage bonus is applied, up to 25%.

A general-specific skill. "August Storm" scales up to level 5. At max level (5), the skill applies the following effect: "When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 5% damage bonus is applied, up to 25%.". A card signature — cannot be swapped; it often defines the general's tactical identity.

The « X » placeholder is replaced by the real value at each level (table below).

📈 Progression L1 → L5

Lvl.EffectChanceCostEffective description
11100%🎖 160When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 1% damage bonus is applied, up to 25%.
22100%🎖 240When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 2% damage bonus is applied, up to 25%.
33100%🎖 480When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 3% damage bonus is applied, up to 25%.
44100%🎖 640When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 4% damage bonus is applied, up to 25%.
55100%🎖 800When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 5% damage bonus is applied, up to 25%.
👑 This skill cannot be learned at the Academy: it is carried directly by the generals listed below (base kit or via Swords/Sceptres training).

👨‍✈️ Generals who use this skill

+ 1 entries reference generals not yet catalogued in the wiki (premium training, unindexed variants).