
August Storm
When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional X% damage bonus is applied, up to 25%.
📖 Description
When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional X% damage bonus is applied, up to 25%.
A general-specific skill. "August Storm" scales up to level 5. At max level (5), the skill applies the following effect: "When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 5% damage bonus is applied, up to 25%.". A card signature — cannot be swapped; it often defines the general's tactical identity.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 1 | 100% | 🎖 160 | When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 1% damage bonus is applied, up to 25%. |
| 2 | 2 | 100% | 🎖 240 | When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 2% damage bonus is applied, up to 25%. |
| 3 | 3 | 100% | 🎖 480 | When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 3% damage bonus is applied, up to 25%. |
| 4 | 4 | 100% | 🎖 640 | When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 4% damage bonus is applied, up to 25%. |
| 5 | 5 | 100% | 🎖 800 | When commanding an infantry elite force, friendly units (including the commanding unit itself) within a 1-hex radius deal +10% damage to land units (If the elite force's level is at least 9, the bonus becomes 15%). For each additional friendly elite force within range, an additional 5% damage bonus is applied, up to 25%. |
