
After dealing a critical attack to enemy, the enemy unit's attack will be decreased by X%, effective for one turn
After dealing a critical attack to enemy, the enemy unit's attack will be decreased by X%, effective for one turn
A general-specific skill. "Deterrence" scales up to level 5. At max level (5), the skill applies the following effect: "After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 40%, effective for one turn". A card signature — cannot be swapped; it often defines the general's tactical identity.
The « X » placeholder is replaced by the real value at each level (table below).
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 8 | 100% | 🎖 160 | After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 8%, effective for one turn |
| 2 | 16 | 100% | 🎖 240 | After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 16%, effective for one turn |
| 3 | 24 | 100% | 🎖 480 | After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 24%, effective for one turn |
| 4 | 32 | 100% | 🎖 640 | After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 32%, effective for one turn |
| 5 | 40 | 100% | 🎖 800 | After dealing a critical attack to enemy, the enemy unit's attack will be decreased by 40%, effective for one turn |





