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Home World Conqueror 4 Skills Infantry Group Charge
Infantry Group Charge
👑 Compétences spécifiques aux généraux👑 Signature — not learnableMax level: L5

Infantry Group Charge

X% chance that two of the inactive infantry units around will join the attack (Only once per turn)

Variable field : Activation chance · Max : 2%

📖 Description

X% chance that two of the inactive infantry units around will join the attack (Only once per turn)

A general-specific skill. "Infantry Group Charge" scales up to level 5. At max level (5), the skill applies the following effect: "100% chance that two of the inactive infantry units around will join the attack (Only once per turn)". A card signature — cannot be swapped; it often defines the general's tactical identity.

The « X » placeholder is replaced by the real value at each level (table below).

📈 Progression L1 → L5

Lvl.EffectChanceCostEffective description
1220%🎖 16020% chance that two of the inactive infantry units around will join the attack (Only once per turn)
2240%🎖 24040% chance that two of the inactive infantry units around will join the attack (Only once per turn)
3260%🎖 48060% chance that two of the inactive infantry units around will join the attack (Only once per turn)
4280%🎖 64080% chance that two of the inactive infantry units around will join the attack (Only once per turn)
52100%🎖 800100% chance that two of the inactive infantry units around will join the attack (Only once per turn)
👑 This skill cannot be learned at the Academy: it is carried directly by the generals listed below (base kit or via Swords/Sceptres training).

👨‍✈️ Generals who use this skill

+ 11 entries reference generals not yet catalogued in the wiki (premium training, unindexed variants).