
Iron Will
When commanding infantry , lower damage received by X%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times.
📖 Description
When commanding infantry , lower damage received by X%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times.
A general-specific skill. "Iron Will" scales up to level 5. At max level (5), the skill applies the following effect: "When commanding infantry , lower damage received by 20%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times.". A signature tied to a specific card, worth levelling whenever you invest in that general.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 4 | 100% | 🎖 150 | When commanding infantry , lower damage received by 4%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times. |
| 2 | 8 | 100% | 🎖 250 | When commanding infantry , lower damage received by 8%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times. |
| 3 | 12 | 100% | 🎖 350 | When commanding infantry , lower damage received by 12%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times. |
| 4 | 16 | 100% | 🎖 450 | When commanding infantry , lower damage received by 16%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times. |
| 5 | 20 | 100% | 🎖 550 | When commanding infantry , lower damage received by 20%. After being attacked by enemy, increase damage reduction by additional 10%, lasting for 1 turn, stackable up to 3 times. |
