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Home World Conqueror 4 Skills Mareth Line
Mareth Line
👑 Compétences spécifiques aux généraux👑 Signature — not learnableMax level: L5

Mareth Line

While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.

Variable field : Effect · Max : 25

📖 Description

While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.

A general-specific skill. "Mareth Line" scales up to level 5. At max level (5), the skill applies the following effect: "While on mountainous or desert terrain, you and allies in a 1-tile radius take 25% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.". A signature tied to a specific card, worth levelling whenever you invest in that general.

The « X » placeholder is replaced by the real value at each level (table below).

📈 Progression L1 → L5

Lvl.EffectChanceCostEffective description
15100%🎖 160While on mountainous or desert terrain, you and allies in a 1-tile radius take 5% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
210100%🎖 240While on mountainous or desert terrain, you and allies in a 1-tile radius take 10% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
315100%🎖 480While on mountainous or desert terrain, you and allies in a 1-tile radius take 15% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
420100%🎖 640While on mountainous or desert terrain, you and allies in a 1-tile radius take 20% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
525100%🎖 800While on mountainous or desert terrain, you and allies in a 1-tile radius take 25% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
👑 This skill cannot be learned at the Academy: it is carried directly by the generals listed below (base kit or via Swords/Sceptres training).

👨‍✈️ Generals who use this skill

+ 1 entries reference generals not yet catalogued in the wiki (premium training, unindexed variants).