
Wipe Out The North
When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a X% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action.
📖 Description
When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a X% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action.
A general-specific skill. "Wipe Out The North" scales up to level 5. At max level (5), the skill applies the following effect: "When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 100% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action.". A general-specific signature: its max level drives the card's overall value.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 20 | 20% | 🎖 160 | When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 20% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action. |
| 2 | 40 | 40% | 🎖 240 | When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 40% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action. |
| 3 | 60 | 60% | 🎖 480 | When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 60% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action. |
| 4 | 80 | 80% | 🎖 640 | When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 80% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action. |
| 5 | 100 | 100% | 🎖 800 | When commanding armored units, deal +20% damage to non-building units other than city garrisons. If you are unable to attack or move after attacking, you have a 100% chance to attack again (only once per turn). Each kill this turn increases this chance by 20% (max 100%), upgrading the effect to an extra action. |
