
Air Tactics Master
Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy X% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn.
📖 Description
Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy X% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn.
A general-specific skill. "Air Tactics Master" scales up to level 5. At max level (5), the skill applies the following effect: "Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 75% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn.". A card signature — cannot be swapped; it often defines the general's tactical identity.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 15 | 100% | 🎖 160 | Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 15% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn. |
| 2 | 30 | 100% | 🎖 240 | Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 30% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn. |
| 3 | 45 | 100% | 🎖 480 | Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 45% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn. |
| 4 | 60 | 100% | 🎖 640 | Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 60% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn. |
| 5 | 75 | 100% | 🎖 800 | Reduces air force command (except airborne troops) and missile consumption by 20%. Gain “Echeloned Offensive” after commanding air force and missile attacks. When the air force and missile attack, ignores enemy 75% defense and inflicts critical strikes on any enemy with less than 20 final defense (nukes are ineffective), and effect is clear at the end of the turn. |
👨✈️ Generals who use this skill
This skill is carried by 3 general(s) not yet indexed in the wiki. Entries coming soon.