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Home World Conqueror 4 Skills Attrition Warfare
Attrition Warfare
👑 Compétences spécifiques aux généraux👑 Signature — not learnableMax level: L5

Attrition Warfare

After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a X% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.

Variable field : Effect · Max : 100

📖 Description

After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a X% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.

A general-specific skill. "Attrition Warfare" scales up to level 5. At max level (5), the skill applies the following effect: "After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 100% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.". A signature tied to a specific card, worth levelling whenever you invest in that general.

The « X » placeholder is replaced by the real value at each level (table below).

📈 Progression L1 → L5

Lvl.EffectChanceCostEffective description
12020%🎖 160After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 20% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.
24040%🎖 240After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 40% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.
36060%🎖 480After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 60% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.
48080%🎖 640After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 80% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.
5100100%🎖 800After commanding a unit attack, it causes the target and 2 enemy units 1 square around it to have a 100% probability of getting “Fatigue” for 1 turn. Troops with “Fatigue” have an additional 6% HP reduction from attacks and air strikes, and their morale is lowered. The Fatigue effect does not apply to troops that are already demoralized.
👑 This skill cannot be learned at the Academy: it is carried directly by the generals listed below (base kit or via Swords/Sceptres training).

👨‍✈️ Generals who use this skill

+ 2 entries reference generals not yet catalogued in the wiki (premium training, unindexed variants).