
Mareth Line
While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
📖 Description
While on mountainous or desert terrain, you and allies in a 1-tile radius take X% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.
A general-specific skill. "Mareth Line" scales up to level 5. At max level (5), the skill applies the following effect: "While on mountainous or desert terrain, you and allies in a 1-tile radius take 25% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP.". A signature tied to a specific card, worth levelling whenever you invest in that general.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 5 | 100% | 🎖 160 | While on mountainous or desert terrain, you and allies in a 1-tile radius take 5% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP. |
| 2 | 10 | 100% | 🎖 240 | While on mountainous or desert terrain, you and allies in a 1-tile radius take 10% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP. |
| 3 | 15 | 100% | 🎖 480 | While on mountainous or desert terrain, you and allies in a 1-tile radius take 15% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP. |
| 4 | 20 | 100% | 🎖 640 | While on mountainous or desert terrain, you and allies in a 1-tile radius take 20% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP. |
| 5 | 25 | 100% | 🎖 800 | While on mountainous or desert terrain, you and allies in a 1-tile radius take 25% less damage. When commanding land units, the activation chance of the "Rumor" skill increases by 25%. At the end of the turn, if there are any enemies within 2 tiles with lowered morale or in chaos, you and the allies in a 1-tile radius recover 10% of their maximum HP. |
