
Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by X%.
Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by X%.
A general-specific skill. "Prudence" scales up to level 5. At max level (5), the skill applies the following effect: "Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 25%.". A card signature — cannot be swapped; it often defines the general's tactical identity.
The « X » placeholder is replaced by the real value at each level (table below).
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 5 | 100% | 🎖 150 | Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 5%. |
| 2 | 10 | 100% | 🎖 250 | Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 10%. |
| 3 | 15 | 100% | 🎖 350 | Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 15%. |
| 4 | 20 | 100% | 🎖 450 | Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 20%. |
| 5 | 25 | 100% | 🎖 550 | Self-morale will not be disrupted. Self and 1 square of friendly troops around it will have their counterattack damage increased by 25%. |





