
Sickle Cut
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
📖 Description
When commanding armored units, its morale cannot diminish. When attacking, there is a X% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.
A general-specific skill. "Sickle Cut" scales up to level 5. At max level (5), the skill applies the following effect: "When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1.". A signature tied to a specific card, worth levelling whenever you invest in that general.
The « X » placeholder is replaced by the real value at each level (table below).
📈 Progression L1 → L5
| Lvl. | Effect | Chance | Cost | Effective description |
|---|---|---|---|---|
| 1 | 0 | 20% | 🎖 160 | When commanding armored units, its morale cannot diminish. When attacking, there is a 20% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 2 | 0 | 40% | 🎖 240 | When commanding armored units, its morale cannot diminish. When attacking, there is a 40% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 3 | 0 | 60% | 🎖 480 | When commanding armored units, its morale cannot diminish. When attacking, there is a 60% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 4 | 0 | 80% | 🎖 640 | When commanding armored units, its morale cannot diminish. When attacking, there is a 80% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
| 5 | 0 | 100% | 🎖 800 | When commanding armored units, its morale cannot diminish. When attacking, there is a 100% chance the enemy cannot counterattack. After eliminating an enemy, gains the "Reaping" effect for 1 turn (effect increases damage dealt by 20% and ignores dodge). For every 30 attack of armored units under command, increases critical attack damage by 5%. If the unit’s attack reaches at least 180, its range is increased by 1. |
