
Firepower Blockade
When your attaque causes the moral of the ennemi to be low or diminished, there is X% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos)
📖 Description
When your attaque causes the moral of the ennemi to be low or diminished, there is X% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos)
Compétence spécifique à un général. « Firepower Blockade » monte jusqu'au niveau 5. Au niveau maximum (5), elle applique l'effet suivant : « When your attaque causes the moral of the ennemi to be low or diminished, there is 80% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) ». Signature de carte — impossible à remplacer, définit souvent l'identité tactique du général.
Version anglaise officielle : When your attack causes the morale of the enemy to be low or diminished, there is X% probability to attack again. When your attack causes the morale of the enemy to go into chaos, there is 100% probability to attack again (inactive for enemies already in chaos)
Traduction française en cours de révision — le texte anglais officiel fait foi. La valeur « X » est remplacée par la valeur réelle à chaque niveau (tableau ci-dessous).
📈 Progression L1 → L5
| Niv. | Effet | Chance | Coût | Description effective |
|---|---|---|---|---|
| 1 | 16 | 16% | 🎖 150 | When your attaque causes the moral of the ennemi to be low or diminished, there is 16% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) |
| 2 | 32 | 32% | 🎖 250 | When your attaque causes the moral of the ennemi to be low or diminished, there is 32% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) |
| 3 | 48 | 48% | 🎖 350 | When your attaque causes the moral of the ennemi to be low or diminished, there is 48% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) |
| 4 | 64 | 64% | 🎖 450 | When your attaque causes the moral of the ennemi to be low or diminished, there is 64% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) |
| 5 | 80 | 80% | 🎖 550 | When your attaque causes the moral of the ennemi to be low or diminished, there is 80% probability to attaque again. When your attaque causes the moral of the ennemi to go into chaos, there is 100% probability to attaque again (inactive for ennemis already in chaos) |
